Config Keys
This is an auto generated list of config keys, to be used with the lua api.
esp.players.player.enabled: boolesp.players.player.outline: boolesp.players.player.box.enabled: boolesp.players.player.box.visible: coloresp.players.player.box.hidden: coloresp.players.player.box.style: enum (esp_box_style)esp.players.player.box.color_override: enum (esp_color_override)esp.players.player.name.enabled: boolesp.players.player.name.visible: coloresp.players.player.name.hidden: coloresp.players.player.name.side: enum (esp_box_side)esp.players.player.name.color_override: enum (esp_color_override)esp.players.player.weapon.enabled: boolesp.players.player.weapon.visible: coloresp.players.player.weapon.hidden: coloresp.players.player.weapon.side: enum (esp_box_side)esp.players.player.weapon.color_override: enum (esp_color_override)esp.players.player.usergroup.enabled: boolesp.players.player.usergroup.visible: coloresp.players.player.usergroup.hidden: coloresp.players.player.usergroup.side: enum (esp_box_side)esp.players.player.usergroup.color_override: enum (esp_color_override)esp.players.player.distance.enabled: boolesp.players.player.distance.visible: coloresp.players.player.distance.hidden: coloresp.players.player.distance.side: enum (esp_box_side)esp.players.player.distance.color_override: enum (esp_color_override)esp.players.player.team.enabled: boolesp.players.player.team.visible: coloresp.players.player.team.hidden: coloresp.players.player.team.side: enum (esp_box_side)esp.players.player.team.color_override: enum (esp_color_override)esp.players.player.health.enabled: boolesp.players.player.health.dynamic_color: boolesp.players.player.health.static_color: coloresp.players.player.health.side: enum (esp_box_side)esp.players.player.health.show_number: boolesp.players.player.health.show_bar: boolesp.players.player.armor.enabled: boolesp.players.player.armor.dynamic_color: boolesp.players.player.armor.static_color: coloresp.players.player.armor.side: enum (esp_box_side)esp.players.player.armor.show_number: boolesp.players.player.armor.show_bar: boolesp.players.player.skeleton.enabled: boolesp.players.player.skeleton.visible: coloresp.players.player.skeleton.hidden: coloresp.players.player.skeleton.color_override: enum (esp_color_override)esp.players.player.backtrack.enabled: boolesp.players.player.backtrack.color: coloresp.players.player.ignore_invisible: boolesp.players.player.ignore_same_team: boolesp.players.player.ignore_other_team: boolesp.players.player.ignore_transparent: boolesp.players.player.ignore_selected_teams: boolesp.players.player.ignore_dormant: boolesp.players.player.small_font: boolesp.players.player.show_all_weapons: boolesp.players.player.max_distance: intesp.players.friendly.enabled: boolesp.players.friendly.outline: boolesp.players.friendly.box.enabled: boolesp.players.friendly.box.visible: coloresp.players.friendly.box.hidden: coloresp.players.friendly.box.style: enum (esp_box_style)esp.players.friendly.box.color_override: enum (esp_color_override)esp.players.friendly.name.enabled: boolesp.players.friendly.name.visible: coloresp.players.friendly.name.hidden: coloresp.players.friendly.name.side: enum (esp_box_side)esp.players.friendly.name.color_override: enum (esp_color_override)esp.players.friendly.weapon.enabled: boolesp.players.friendly.weapon.visible: coloresp.players.friendly.weapon.hidden: coloresp.players.friendly.weapon.side: enum (esp_box_side)esp.players.friendly.weapon.color_override: enum (esp_color_override)esp.players.friendly.usergroup.enabled: boolesp.players.friendly.usergroup.visible: coloresp.players.friendly.usergroup.hidden: coloresp.players.friendly.usergroup.side: enum (esp_box_side)esp.players.friendly.usergroup.color_override: enum (esp_color_override)esp.players.friendly.distance.enabled: boolesp.players.friendly.distance.visible: coloresp.players.friendly.distance.hidden: coloresp.players.friendly.distance.side: enum (esp_box_side)esp.players.friendly.distance.color_override: enum (esp_color_override)esp.players.friendly.team.enabled: boolesp.players.friendly.team.visible: coloresp.players.friendly.team.hidden: coloresp.players.friendly.team.side: enum (esp_box_side)esp.players.friendly.team.color_override: enum (esp_color_override)esp.players.friendly.health.enabled: boolesp.players.friendly.health.dynamic_color: boolesp.players.friendly.health.static_color: coloresp.players.friendly.health.side: enum (esp_box_side)esp.players.friendly.health.show_number: boolesp.players.friendly.health.show_bar: boolesp.players.friendly.armor.enabled: boolesp.players.friendly.armor.dynamic_color: boolesp.players.friendly.armor.static_color: coloresp.players.friendly.armor.side: enum (esp_box_side)esp.players.friendly.armor.show_number: boolesp.players.friendly.armor.show_bar: boolesp.players.friendly.skeleton.enabled: boolesp.players.friendly.skeleton.visible: coloresp.players.friendly.skeleton.hidden: coloresp.players.friendly.skeleton.color_override: enum (esp_color_override)esp.players.friendly.backtrack.enabled: boolesp.players.friendly.backtrack.color: coloresp.players.friendly.ignore_invisible: boolesp.players.friendly.ignore_same_team: boolesp.players.friendly.ignore_other_team: boolesp.players.friendly.ignore_transparent: boolesp.players.friendly.ignore_selected_teams: boolesp.players.friendly.ignore_dormant: boolesp.players.friendly.small_font: boolesp.players.friendly.show_all_weapons: boolesp.players.friendly.max_distance: intesp.entity.enabled: boolesp.entity.outline: boolesp.entity.name.enabled: boolesp.entity.name.side: enum (esp_box_side)esp.entity.model.enabled: boolesp.entity.model.side: enum (esp_box_side)esp.entity.distance.enabled: boolesp.entity.distance.side: enum (esp_box_side)esp.entity.shorten_model_name: boolesp.entity.max_distance: intesp.entity.box.enabled: boolesp.entity.box.style: enum (esp_box_style)esp.entity.color: coloresp.disable_esp: bindesp.spectator_list: boolesp.crosshair: boolesp.crosshair_mode: enum (crosshair_mode)esp.crosshair_color: coloresp.crosshair_color_rainbow: boolesp.crosshair_size: intesp.enemy_override_color: coloresp.rainbow_speed: floattriggerbot.enabled: booltriggerbot.max_distance: inttriggerbot.key: bindaimbot.enabled: boolaimbot.key: bindaimbot.targets.players: boolaimbot.targets.friends: boolaimbot.targets.ignore_invisible: boolaimbot.targets.ignore_same_team: boolaimbot.targets.ignore_other_team: boolaimbot.targets.ignore_transparent: boolaimbot.targets.ignore_selected_teams: boolaimbot.targets.ignore_dormant: boolaimbot.targets.ignore_no_clipping: boolaimbot.targets.disable_vischeck: bindaimbot.targets.only_target_enemies: bindaimbot.targets.autowall: boolaimbot.targets.hitboxes.head: boolaimbot.targets.hitboxes.body: boolaimbot.targets.hitboxes.legs: boolaimbot.targets.hitboxes.arms: boolaimbot.targets.hitboxes.generic: boolaimbot.targets.treat_generic_as_body: boolaimbot.targets.head_fallback: boolaimbot.targets.target_lock: boolaimbot.targets.target_lock_ignore_fov: boolaimbot.targets.target_lock_ignore_death: boolaimbot.targets.mode: enum (aimbot_targeting_mode)aimbot.aiming.mode: enum (aimbot_aim_mode)aimbot.aiming.smoothing: floataimbot.aiming.fov: intaimbot.aiming.fov_color: coloraimbot.aiming.line_color: coloraimbot.aiming.target_color_override: boolaimbot.aiming.target_color: coloraimbot.aiming.auto_fire: boolaimbot.aiming.engine_prediction: boolmisc.no_spread: boolmisc.no_recoil: boolmisc.recoil_multiplier: floatmisc.lua_stealer: boolmisc.movement_fix: boolmisc.bhop: boolmisc.e_spammer: boolmisc.humanize_bhop: boolmisc.auto_strafe: boolmisc.auto_strafe_directional: boolmisc.damage_logger: boolmisc.damage_logger_only_you: boolmisc.click_manager: bindmisc.rapid_fire: boolmisc.fake_duck: bindmisc.fake_cheater: boolmisc.fake_cheater_mode: enum (fake_cheater_mode)misc.third_person: bindmisc.third_person_distance: intmisc.hitsounds: boolmisc.custom_disconnect: boolmisc.custom_disconnect_message: stringmisc.sequence_freeze: bindmisc.sequence_freeze_amount: intmisc.disable_esp_vis_tests: boolmisc.dev_tweaks: boolmisc.accurate_player_functions: boolmisc.disable_lua_error_reporting: boolmisc.freecam: bindmisc.freecam_speed: floatmisc.fov_override: boolmisc.desired_fov: intmisc.fonts.regular.name: stringmisc.fonts.regular.size: floatmisc.fonts.regular.bold: boolmisc.fonts.regular.italic: boolmisc.fonts.regular.anti_alias: boolmisc.fonts.tiny.name: stringmisc.fonts.tiny.size: floatmisc.fonts.tiny.bold: boolmisc.fonts.tiny.italic: boolmisc.fonts.tiny.anti_alias: boolmisc.anti_alias_lines: boolmisc.aa.enabled: boolmisc.aa.indicators: boolmisc.aa.fakelag: intmisc.aa.real_yaw.type: enum (anti_aim_type_yaw)misc.aa.real_yaw.value: floatmisc.aa.fake_yaw.type: enum (anti_aim_type_yaw)misc.aa.fake_yaw.value: floatmisc.aa.pitch: enum (anti_aim_type_pitch)misc.backtrack.enabled: boolmisc.backtrack.latency: intmisc.backtrack.aim_at_backtrack: boolmisc.backtrack.aim_at_front: boolmisc.backtrack.only_aim_at_backtrack: boolmisc.backtrack.bind: bindmisc.name_changer.enabled: boolmisc.name_changer.log_to_console: boolmisc.name_changer.in_game_name: boolmisc.name_changer.rp_name: boolmisc.name_changer.on_connect: boolmisc.name_changer.force_name: stringmisc.name_changer.modify_force_name: boolmisc.name_changer.every_x_seconds: floatmisc.screengrab_alerts: bool